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DAME 2 Released – My Favourite Game Map Editor!

Although I’ve been beta testing this for a while now, Charles Goatley today officially released DAME 2. I first started using DAME back in September 2010 when the first version was released on the...

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App Game Kit – Write Once, Deploy Everywhere

Being able to code your game once and then deploy it to a variety of devices has been a programming holy grail for as long as I can remember. When you factor in the huge range of mobile devices on the...

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ExPlay 11 – Zombies, Sheep and lots of great people!

I had the pleasure of visiting the Extended Play conference down in Plymouth (UK) on Friday. Sponsored by a host of great companies and organisations, it was a 3-day affair mixing up a series of talks,...

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The reality of developing web games with Flash, HTML5 and Unity

Update: Lots of new links added at the bottom and feedback from comments inserted into the article body. Today was a black day for Flash developers world-wide. Adobe announced it will drop Flash...

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MojoCreatives talk about the making of Car Games in Flash

The “car” and “racing” genre is heavily catered for in the Flash gaming space. But it’s also large enough that there are companies dedicated just to producing these sorts of games. MojoCreatives is one...

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A quick glance back and a long look forward

Happy New Year! 2011 was certainly eventful. While I won’t dwell too long on the past I will pick out a few key moments and drop my 2012 thoughts into the mix. 2011 was the busiest year yet in terms of...

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Flash Gaming Summit 2012 – 15% discount and 2 free tickets giveaway

    If you’re able to get to San Francisco on March 4th 2012 (the day before GDC) then I’d strongly recommend attending the Flash Gaming Summit. This is the 4th year it has been running and it’s a...

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The one in which we do a podcast interview, VJ at Blip Fest and tech edit an...

It’s been a busy few weeks for both Ilija and I. He has been off in Melbourne VJing at the Blip Festival. It was the biggest chip music event to hit Australia and had a formidable line-up including Bit...

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30 years of being a game developer in 3000 words

I borrowed the majority of this text from a great private forum I’m on, where everyone gave a potted biography of who they are and how they got to where they are today as a means to introduce...

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What if your game characters had children?

Very often as indie developers we’re responsible for both the game build and game story. And that’s assuming there even is a story in the first place. We don’t typically create “game bibles”,...

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Talking at onGameStart and Bristol Skill Swap

I’m pleased to say that I’ll be giving two presentations in the coming weeks. The first will be at the onGameStart HTML5 Game Developers conference in Warsaw, Poland. I’ll be talking on the Friday...

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Insert Coin to Continue: The HTML5 Game Sponsorship Market

I had the pleasure of giving a presentation at the onGameStart 2012 conference in Warsaw, Poland. The title of my talk was “Insert Coin to Continue”. A gentle nod to the fact that lots of game...

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Objecty – A 2D Game Dev Toolset

I came across Objecty on Kickstarter today and I pledged before even watching the video. It’s a Windows and Mac app dedicated to easing 2D game dev by bundling a raft of common tools together. At the...

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Looking for RPG / Strategy / Choose Your Adventure Game Designers

If I had to put my finger on one specific type of game that I enjoy the most it would have to be the humble RPG. From the classic Ultima and Curse of the Azure Bonds style games through to Skyrim and...

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We’re Hiring an Intern / Junior Developer and looking for additional freelancers

Since starting to run Photon Storm full time earlier this year I always told myself I was going to keep things small. A micro-business if you will. Just myself handling development, my wife handling...

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RealTime Kiwi Fusion Christmas Video

A quick summary of what’s going on right now: Realtime Contest First of all we’re happy to be one of the judges in the Realtime xRTML 3 contest that is now running. As their name implies Realtime...

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Where did the time go?

2013 is certainly well under way now. Christmas and New Years are all but a distant memory and I suspect all of us are now deep back in to our work. Although we enjoyed a brief spell away from the...

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Our list of HTML5 Game Sponsors

It’s no secret that for nearly 2 years we’ve run a private business forum for HTML5 game developers. On it we listed all the portals and sponsors we dealt with and our experiences in doing so. So far...

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We’re hiring: Freelance Project Manager / Producer (UK only)

We’re in need of an experienced freelance digital project manager / producer to help our studio run smoothly. The work will include: daily direct client liaison, helping write schedules and proposals,...

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Welcome to the DarkForge – An archive of all my old DarkBASIC code

Back in 1999 I started using a language called DarkBASIC. As its name implies it was a version of the BASIC language sitting on top of DirectX and pimped out with lots of great 2D and 3D features....

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